**by D. Morley**

The power myth carries over to the second drive. The second drive is utilized on long holes (typically 700-1000 feet) where the first drive has landed cleanly in the open and a long run-up is available. The significant difference is that on the tee pad the disc golfer is center stage. A player is already committed to the hole and threw a good first drive, and getting within a good putting range is within reach-making the need for restraint more acceptable. Very few recreational disc golf holes are designed with a second long drive necessary, although more and more tournaments are extending a few holes that will increase the need to understand this shot. Now the dimensions of infinity have been reduced to the realm of possibility.

There are still some problems, however, the main one being that the second drive must combine distance and increased accuracy. The latter will be difficult if the power myth still lives.

There is also the fact that the second drive must be played where it lies. This demands versatility not required on the tee pad, and the disc golfer unconsciously resents this fact: s/he has been spoiled by the luxury of the concrete tee pad. Such resentment is often acted out in the form of a tense, rushed, or jerky throw, inevitably ending in a bad shot.

The second drive, more than any other aspect of disc golf, makes dual demands of a disc golfer. A strong power grip itself conjures up power images- nice tee pad, non-specific distances- but where the disc lies brings the basket into range and therefore demands greater precision in direction that is required off the tee pad. Many people find it difficult to make that mental adjustment. One golfer may throw powerfully but ignore the directional component. This player will throw long shots but will encounter many lost discs in the woods, water or a lot of unfavorable lies. Another player may find that s/he simply can’t work out any kind of relationship with this type of shot. This may cause him/her to give up the full flight of an extra-long range driver for the accuracy of an overstable mid-range driver (like a Roc or Buzz). Sacrificing coming up short even when the player knows the proper throw is with a driver. Yet another person may become so accuracy focused that s/he might try to do too much with the disc flight instead of throwing freely. A loss of distance, and accuracy, may result.

The answer to all these problems lies in understanding the compromise necessary between distance and precision during a second drive, and then accepting it.

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